Alan Kotok (seated), creator of the first real video game: Spacewar (1961)
One of our “areas of interest” is video games, due to their increasing presence and weight in the visual culture of children and young people, because they represent a real use of “new” technologies, because of the enormous volume of business they generate within the cultural industries, because of the great creative potential they contain and, in some cases, make effective… in short, for a lot of things that we already explored incipiently in the JustPlayIt workshops in Can Felipa and on which we hope to return soon. A friend (thanks Raquel) has passed us the program of this
Technorati Tags: games
COURSE TITLE
Video games and learning: narratives, simulations and interactions
COORDINATION
Begoña Gros Salvat, tenured professor of the Institute of Educational Sciences of the University of Barcelona.
CONTENT
In today’s society, children and young people maintain an intense relationship with the digital world through the use of video games. The fundamental objective of this course is to study the learning that players make in order to analyze the role of digital play in technological innovation, new communicative forms and training. The course deals with video games from points of view as diverse as the following: the new forms of literacy represented by video games based on the hypermedia narrative they use; the new forms of socialization that this medium creates in users through connection spaces and online play; the educational use that can be made of it from different training areas (school, leisure activities or training in the company, among others), and the industry of this product, and a state of the question is presented.
PROGRAM
1. The use of video games for training
Date and time: 02/07/2007 at 09:30 h.
Begoña Gros Salvat
2. Video games and popular culture: learning with interactive narratives
Date and time: 02/07/2007 at 12:00 h.
Pilar Lacasa Díaz, professor at the University of Alcalá de Henares, Madrid [Spanish]
3. The digital culture of adolescents
Date and time: 03/07/2007 at 09:30 h.
Carles Feixa Pàmpols, professor of the Department of Geography and Sociology of the University of Lleida.
4. The game from the player
Date and time: 03/07/2007 at 12:00 h.
Lluïsa Almazán Álvarez, member of the F9-UB Group (Video games and learning) and secondary school teacher of the IES Angeleta Ferrer center, Sant Cugat del Vallès.
5. Electronic literacy
Date and time: 04/07/2007 at 09:30 h.
Daniel Cassany i Comas, professor of the Department of Translation and Philology of the Pompeu Fabra University, Barcelona.
6. Learning with interactive narratives
Date and time: 04/07/2007 at 12:00 h.
Isidro Moreno Sánchez, professor of the Faculty of Information Sciences of the Complutense University of Madrid. [Spanish]
7. The production of video games
Date and time: 05/07/2007 at 09:30 h.
Josep Blat Gimeno, professor of the University Institute of Audiovisual of the Pompeu Fabra University, Barcelona.
Daniel Sánchez-Crespo Dalmau
8. Innovation, education and video game production: the case of Futurelab
Date and time: 05/07/2007 at 12:00 h.
Javier Jaén Martínez, professor of the Department of Computer Systems and Computation of the Polytechnic University of Valencia.
9. The dialogue between producers and consumers
Date and time: 06/07/2007 at 09:30 h.
Irene Castellón Masalles, professor of the Department of General Linguistics of the University of Barcelona.
To be determined-video games
10. Video games at school
Date and time: 06/07/2007 at 12:00 h.
Antònia Bernat Cuello, member of the F9-UB Group (Video games and learning) and primary school teacher of the CEIP Agora center, Barcelona
CALENDAR
Course dates: from July 2 to 6
Hours: morning, from 9.30 to 14 h
Duration: 20 or 30 h
PLACE
Historical Building of the UB